Hardest Rat Game
Hardest Rat Game
WASD or the Arrow keys for directional movement.
R to reset to your checkpoint, in case you lock yourself out.
Made by Marcel Visser for Mini-Jam 188.
Play as a little rat, hunt for cheese and avoid getting killed by the hungry cats.
The limitation for Mini-Jam 188 was "All in a box", which is very broad and open to interpretation. The idea I ended up with for the game was that you play as a rat trapped inside a box. You can push the box, but it slows you down, making it harder to dodge bullets.
Post your speedrun times in the comments!
Published | 1 day ago |
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Acid Rat Games |
Genre | Action |
Made with | Godot |
Tags | 2D, Action-Adventure, Bullet Hell, Difficult, dodge-simulator, Pixel Art, rat, Singleplayer |
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hardest-rat-game-win.zip 30 MB
Comments
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Pretty fun! Though I feel like the area with the first key is a bit too hard because of it being so random, the original world's hardest game if i remember correctly had all of the obstacles on paths that didn't change, with that area you just need to get lucky. But everything else is really good!
Thank you for your kind feedback!
The first key area is the only area in the game im unhappy with. It's the hardest area in the game so it really should go at the end of the level. I might move it later.
Positive Feedback:
Art Design: Very clean, simple, and cool — well done visually.
Mechanics: Solid and functional, well thought-out.
Concept: The box gimmick is clever and interesting.
Overall Impression: A very good game; impressive work with clear thought put into design.
Areas for Improvement:
Character Animation: Would benefit from some animation to enhance visual feedback.
Difficulty Curve: Obstacles come very fast and often; game feels quite difficult, especially for older or casual players.
Mouse Movement: The mouse (or player character) moves too slowly when pushing the box — could use a slight speed boost for better flow.
Additional Notes:
Recognizes the time crunch of a game jam — understands why some elements may be limited.
I'm curious about the game engine used and your level of experience — the game feels professionally structured.
All in all, great work with the game!
Thank you for the detailed feedback! It's appreciated!
The game was made in Godot, and this is my 4th game jam. I'm quite an experienced programmer, and I have spent the last two years mastering Godot.
As you can tell, though, I'm no artist (The cat looks like a dog, the rat has no animation), so I cheat by using shaders :)