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18:06, 61 deaths

AAAAAAAAAAAAH

Nice game, interesting mechanics with the box.

Somethings I noticed:

You can get across the spikes with the box in one try.

Going diagonally pushes the box faster.

The final room is pure pain.

Firstly, congratulations on beating the game! Well done! 18 minutes is a good time.

The final room is pain. It was designed to be, but once you know the trick it's easier than the first key room.

Going diagonally is my speedrun tactic xD, Might fix it, idk

Congratulations again on getting the cheese!

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My best time so far:

(+1)

Pretty fun! Though I feel like the area with the first key is a bit too hard because of it being so random, the original world's hardest game if i remember correctly had all of the obstacles on paths that didn't change, with that area you just need to get lucky. But everything else  is really good!

Thank you for your kind feedback!

The first key area is the only area in the game im unhappy with. It's the hardest area in the game so it really should go at the end of the level. I might move it later.

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Positive Feedback:

Art Design: Very clean, simple, and cool — well done visually.

Mechanics: Solid and functional, well thought-out.

Concept: The box gimmick is clever and interesting.

Overall Impression: A very good game; impressive work with clear thought put into design.

Areas for Improvement:

Character Animation: Would benefit from some animation to enhance visual feedback.

Difficulty Curve: Obstacles come very fast and often; game feels quite difficult, especially for older or casual players.

Mouse Movement: The mouse (or player character) moves too slowly when pushing the box — could use a slight speed boost for better flow.

Additional Notes:

Recognizes the time crunch of a game jam — understands why some elements may be limited.

I'm curious about the game engine used and your level of experience — the game feels professionally structured.


All in all, great work with the game!

Thank you for the detailed feedback! It's appreciated!

The game was made in Godot, and this is my 4th game jam. I'm quite an experienced programmer, and I have spent the last two years mastering Godot.

As you can tell, though, I'm no artist (The cat looks like a dog, the rat has no animation), so I cheat by using shaders :)